Wanted to test Jeff Gatesman's instructions* to me while it was still fresh in my mind. Took the week to put final pre-shot touches to the bug party, set up the camera on Dick Kaneshiro's Smooth Mover, used a small LED as a moving keylight and started getting a feel for how the bug puppets would like to move.
They are NOT fully fledged stop motion puppets and are not meant to be. The whole bug party sequence is meant as an appetizer for other more meaningful scenes with main characters. And in the clip, I just fiddled with no video assist, no preview, no Lunchbox, no onion skin software, just the camera. I didn't measure the pan and am using the random key light to add an atmosphere layer to the scene.
I've crammed myself in this room with the full main set up and the foreground pieces for the bug party for over a year in an attempt to force me to start to shoot. Didn't work at all. And ironically, I might move the bug party set component to another table so I can get further back. The test above is too close up. I'd like the viewer further back as if peeking at the goings on. Plus, I think it will look more interesting/convincing if these little puppets are just animated without a lot of detail. It's all in the concept in this case.
Tomorrow I'd like to show you the set up and how it finally got down to brass tacks.
Jeff's instructions worked flawlessly and I understood everything. I even used Adobe Premiere Pro for the first time and found it the easiest editing software I used yet. Even easier than using the newish Photoshop animation features that I thought might be better for me.All I can say is. It was so much FUN FUN FUN!... we're off to the races.
*I have shared Jeff's suggested workflow with you, fellow animators, in the Underground for those who may like to check the approach out for themselves.