Saturday, April 29, 2006
Apple on Vimeo
Today's clip is about trying out the luxury of having the animation only two feet from the computer--nice--and as a bonus the spacebar was reachable by rubber-tipped pole when my hand was stuck holding the puppet up. It's about more practice with the wire armature, this time with no-fabby-dressing of straw hat, Rana's hand-woven skirting and shawl. I wanted to see how much anicrime I could get away with if the costuming covered the legs. The answer was none because I couldn't see the legs to move them and the hip rig still wasn't able to hold well enough. I've got to figure out how to affix down the handle end of the rig better. This test was about futzing further with iMovie and Quicktime compression settings (I used Mike's link to Jason's tut), which I'm starting to grasp a wisp better. Today is about not trying to animate per se so much as practice animating while working out my system for what to shoot with, what framegrabber and editor to use, ideal compression settings, etc.
Today's clip isn't about smooth animation, or even planned motion. It isn't about the rich detail and colors that I see in front of me coming across via the Darkstrider Unibrain Webcam Patrol of Joy. (I went back and looked at all of Mike's test clips just now to see if the ones he shot with the DUWPoJ had captured more clarity then I'm getting and I was struck by how great all his work is. I'd seen it all previously but now I can see even better the level of artistry he has, like the Ahab leather jacket and sculpts from that era. Plus, I saw some of his fantastic 2D art there that I hadn't seen before and was very impressed! Mike, you are so talented.) Himself said tonight that this is the Halfland stage for me of making my improvements in large chunks and later it will be in small, but equally important, refinements. The main thing to me is that I'm doing it.
Today's Textbook: I either need an armature that holds positions more rigidly, like I imagine a ball-joint would, or I need several surface gauges to mark where parts like elbows are as I move the arm. Thinking that won't do in actual animating though. Maybe just further practice will provide more adequate results. I think I need to put sharp pins in the bottoms of feet as I've been using sticky wax and it doesn't hold the placement as I try to change positions. (The puppet would fall over during the walk and I would keep it going because... say it with me... today isn't about smooth animation.) One thing I notice as well is that the camera's pov is different than I imagined it would be. Positions and the relationship between things look surprisingly altered through the camera's eye than my own.
The Good News: Seeing a puppet in animated-looking positions was another stoking kick-ass experience. (I took the still shot below so you could kind of see what I'm seeing.) Man, this is it. And by *this* I mean stop motion. It's intoxicating.